Homebrew ‘performance mode’ solutions arrive for the junior Xbox.
The big difference comes from the resolution.
It runs at a reconstructed 1440p, using 900p as the base internal resolution.
Bethesda maintains consistency by running at a capped 30 frames per second, the game rarely dipping beneath.
The first mod for Series S I tried simply turns off v-sync, which also removes that frame-rate limit.
The Series X version of Starfield has its visuals mode, but it also has a performance alternative.
Here, Bethesda essentially pare back the resolution to Series S level: 900p native, reconstructing to 1440p.
This is a rather nice way to play the game - with one exception.
The drop to 1280x720 from 1600x900 seems to be far more impactful to image quality than you might imagine.
We seem to be finding the limits of FSR 2 upscaling quality, with some ugly artefacting.
There are other ways to increase Starfield performance though.
However, here, the issue is that Starfield simply isn’t a particularly attractive game at this point.
See you next week!