Intel’s new tools are potentially a game-changer for what we do.
Another Monday, another episode of DF Direct Weekly.
PresentMon forms the basis of just about every reputable benchmarking tool out there.
First of all, let’s talk about PresentMon more holistically.
It’s a great tool.
You also get great metrics on important factors including power consumption, CPU core utilisation and more.
Intel’s first major change was to implement what it calls ‘CPU Busy’ and ‘GPU Busy’.
In comparison, being CPU-limited almost always results in egregious stutter.
Intel’s solution should ‘just work’.
On top of that, the recently released PresetMon 2.0 has another new innovation: animation error.
This is a form of stutter that may or may not actually present in video output.
In this week’s Direct, Alex talks about the infamousStar Wars Jedi: Survivor.
Even if we get the game running locked to 60 frames per second, motion looks subjectively ‘off’.
In short, PresentMon is giving us objective data that is explaining the subjectively poor experience.
Right now, we capture frame-time metrics but that might not be the whole story.