And what about the reported Sony exclusivity deal?
Why hasn’t it appeared on Microsoft’s consoles?
Is there really some kind of PlayStation exclusivity deal?
Is Series S the problem?
Should we take developer statements about ongoing optimisation at face value?
We apologise for the delay and aim to minimise the wait for Xbox users.
We will announce the release date as soon as it meets our quality standards."
There’s definitely the sense that Game Science had some issues working on its first triple-A console title.
For starters, the PlayStation 5 version has technical issues and also some poor decisions in terms of presentation.
A 30fps quality mode runs with an unlocked frame-rate, adding needless judder.
This gives us some idea of the differential between PS5 and equivalent PC performance.
Then I swapped the RX 6700 for the RX 5500 XT.
This GPU has the same memory bandwidth as the Series S, but two extra compute units.
To get a matching 4TF, clocks need to reduce to 1420MHz.
Developers have told us that in early UE5 development, memory management on Series S is challenging.
But the memory leak story?
This emerged duringGamescom, suggesting that the Xbox version was indefinitely delayed because of a… memory leak?
This is just one story in a new episode of DF Direct Weekly that’s almost 140 minutes long!
Regardless, I hope you enjoy the Direct!