Hive Fives all round.
Savathun’s Throne World is an indulgent, decadent place.
The statutes - benign at first glance - are more menacing the longer you look.
Palatial and extravagant - maybe even mildly repugnant, perhaps?
- you start to realise thatonlysomeone purporting to be a Queen could live in a place like this.
Not a benevolent monarch, of course, but the punch in that shrieks “Off with his head!
And when they die… well, that’s different now, too.
It’s a given in games, isn’t it?
It’s why we can respawn when the creatures we have slain cannot.
Until now, anyway.
When I killed it and a ghost spawned in its wake, I shouted at my TV.
We’d taken it for granted, hadn’t we?
Destiny’s enemies may have numbers and brute strength on their side, but we had the Light.
That said, Bungie didn’t necessarily make it easy on us.
In fact,allfights are worth having now!
Knowing thateveryshiny engram could once again be a prize.
But more than anything, The Witch Queen is a triumph of storytelling.
We revisit places we last saw five years ago.
There are callbacks to story threads that startedsevenyears ago.
For them, and for me, The Witch Queen is the glorious crescendo Guardians have longed for.