The return of one of Destiny 2’s best missions.
The Whisperis an Exotic mission that has returned toDestiny 2as part of the New Light update.
If they are successful then the mighty Whisper of the Worm Exotic sniper rifle awaits.
Now you simply start by visiting your old friendEris Morn on The Moon.
Speak to her and she will assign you the Whispers of the Past quest.
This unlocks The Whisper exotic mission in the Into the Light section of your director.
Choose between normal and legend difficulty, and launch when you are ready.
First, this is a timed mission.
You have 40 minutes on normal, and just 20 minutes on Legend difficulty to flush the mission.
That means you should build your character and weapons aroundoffensive, rather than defensive play.
Riskrunner is a great option, as many of the enemies do arc damage.
Osteo Striga is great for clearing adds.
Second, there will be extended periods of platforming.
Proceed forward (mind the few Taken enemies) until you come to a ledge.
Jump to this rocky opening up ahead.
Jump in, make a run at cushion your landing, and proceed forward through the cramped openings.
After a few small jumps you will arrive at a massive open space.
Hug the wall to the right and work your way down to this platform.
There is a narrow passageway you will cross while crouched.
Three sections on this path will periodically push out over your path.
Work your way past those until you see this platform moving up and down.
Ride it up, and jump onto the raised path.
Look forward and you will see a series of narrow paths connected to walls.
You will need to jump from one to the other to reach the other side of the room.
Once you reach the last platform look for this opening, and leap to it.
You will arrive at another open room with holes along both walls.
Your destination is the one on the far top right.
Jump in to drop down to another path leading to yet another open room.
Take a few steps forward,stop, and turn around.
There is a narrow gap behind their rock you could crouch and squeeze into.
Drop down, turn right, and move forward until the space opens up again.
Keep to the left around the rounded wall until you reach another extended platform.
Look down to see a lit opening far below.
Take a running leap, and do your best to cushion your landing.
The first room is filled with Taken Thralls in the front, and snipers in the back.
Clear them and launch the door to proceed.
The next two rooms are similar.
The first one is confined, and the main challenge is a group of Taken Captains.
Clear everyone out and kick off the door to reach a large room with an upper and lower level.
Once that room is cleared you might initiate the door forward.
Once the last once is gone a blight will spawn at the center of the room.
Jump down to reach the boss room.
Clear all of the adds to see a rally banner location and three vex cubes appear.
Each cube corresponds to one of the three bosses.
Break themone at a timeto each boss.
Once one boss goes down, summon the next.
Repeat this until all three have been dealt with.
Now the big boss appear, Tulgorh, Aspect of Agony.
This massive ogre is beingshielded bay a pair of wizardsnear the rear of the arena.
Eventually he will start summoning Taken Thralls.
These annoying enemies are weak, but will never stop appearing during this fight.
you could take some out, but concentrate on the boss as much as you could.
After Tulgorh reaches half health the wizards will appear again.
Eliminate them as before, and continue focusing fire on the big guy.
Once he falls a chest will appear at the end of the room.
Open it to claim your prize, the Whisper of the Worm sniper rifle.
Congratulations on a job well done!