Bungie sticks the landing as it finally brings together the threads of its epic first saga.
Let’s start with… story?
As the expansion opens, a universe-ending crisis looms.
Summaries of the events which led to this point will vary according to the teller.
I tend towards the simpler end of the spectrum.
while also catering to the hardcore lore explorers.
I have mixed feelings about the Prismatic subclass more generally.
It’s fun and silly and works with the story.
There’s a new bar on screen below your Super information which tracks your ability to Transcend.
Dealing Light damage fills the left side, dealing Dark damage fills the right.
The raid then covers the efforts required to make the final climb and start biffing the Witness.
But not all players raid.
Raids take time and effort.
The latter is more of a concern.
The raid itself is a tricky beast.
The reward an exotic class item with double perk rolls is an excellent incentive to re-execute the activity too.
I find myself just flowing between activities and areas without needing to think too much about it.
Providing just the right amount of structure for this space is the area’s progression chart called the Pathfinder.
The Pathfinder is just a set of bounties laid out as blobs on a grid.
If you complete a bounty, you could fill in the blob.
Connecting adjacent blobs from left to right creates a path across the grid and completed paths give you loot.
There’s another Pathfinder that covers Vanguard, Crucible and Gambit playlist activities, too!
Now, imagine ifallthe game’s vendors had got that memo.
Alas, we just have a new systemandthe old system.
Remember how I said that Destiny has a UI overload problem?
Finding the right submenu in Destiny can be an exhausting task.
The Echoes episode’s first act is the most recent drip of activities in the expansion.
A copy ofDestiny 2: The Final Shapewas independently sourced for review by Eurogamer.