A dangerous journey, to see an audience with The Nine.
Treasures of the strange and mysterious Nine await deep within theProphecy DungeoninDestiny 2.
Clear communication will help.
How to pass through Heaven/Hell using motes of light and dark
You begin aboard the Drifters ship.
Walk ahead and a portal will open up, sending you to an area called Heaven/Hell.
Taken enemies will immediately and continuously start appearing.
At the opposite end of the hall will be aPillar of Light, and a Pillar of Darkness.
You will need to activate these to make it launch the way forward.
Its similar to a game of Gambit.
to make it get motes to spawn, you will need totake out Taken Knights.
Pay attention to lights and shows while you fight.
Defeating a Knight will in afully lit areawill cause them to drop Motes of Light.
Killing them while you are in adark or shaded areawill make them drop Motes of Darkness.
Once youve activated them all, the door will open and you will repeat the process again.
The boss has a shield that prevents all incoming damage.
Around the arena are Pillars of Light and Darkness, just like in the Heaven/Hell section.
Once again you will need tohunt Taken Knights and collect the motesthey drop.
Once all pillars are activated the Phalanx Echo will be vulnerable.
These have the ability to cast a shield on the boss that stops incoming damage.
Casting a roaming Super like a Warlocks Stormtrance or Titans Hammer of Sol can keep them at bay.
If you dont kill the Phalanx Echo in a single damage phase it will eventually regenerate its shield.
Repeat the process with the pillars of light and darkness until the boss falls.
How to escape the Wasteland
The wasteland is an enormous sand covered desert.
The objective here is to track down a number ofTaken Blightsand destroy them.
They will be protected by small continents of standard Taken enemies.
Once you destroy the Blights in the area, locate and touch the floating ‘Toland’ orb.
You will need to do this three times.
Watch out for the giant, invisible minotaurs on patrol.
How to solve the Hexahedron puzzle
Good news!
Youve made it deep into the Prophecy dungeon.
The bad news is youve gotten yourself trapped in a giant cube called theHexahedron.
Weve all been there.
In this space you have walls on all sides, and platforms made of uneven geometry.
Make note of where shadows are cast, the light and dark mote mechanics will be at play here.
There will be a Pillar of Light or Darkness in each of the four directions.
Kill Hobgoblin snipers to cause Knights to spawn.
Once you activate a pillar, a portal will appear at the center of the room.
Once your entire fireteam steps into it, you will teleport to the new orientation.
The enemies here are pretty relentless.
Any clearing supers are helpful, as is a Well of Radiance super from a Warlock.
The snipers are a constant nuisance, so venture to stay behind cover.
The room will rotate towards whichever pillar you activate.
If it is on the ceiling you will need to rotate twice in the same direction.
Once you correctly rotate to the orb five times a pair of bosses called Centurion Echos will spawn.
Eliminate them (they arent very strong) to clear this section.
Its a long path, and summoning your sparrow will save you time.
Head inside, up the stairs, and to the final boss fight.
As is fitting of an end encounter, this will combine the mechanics from earlier in the dungeon.
There are two phases to this fight that you will alternate between.
First you will be in a triangle shaped room.
Each point of the triangle has an invulnerable copy of the Kell Echo trying to blast you to pieces.
In front of each is a Pillar of Light or Darkness.
If youve done the rest of the dungeon then you could probably guess what comes next.
You will need to survive the onslaught of enemies andhunt the knights to collect motes of light or darkness.
Gather five of one of those, and use them to activate the pillar that matches.
Once you activate a pillar two things will happen.
First,the Kell Echo clone will disappear.
Second, anOgre will emerge from the ground.
You will arrive in a long, open corridor.
A portal is at the far end, waiting to return you to the triangular room from phase one.
A series of platforms will be ahead of you, as will the Kell Echo.
Start unloading all the damage you could into the boss.
He and some Taken Hobgoblin snipers will be shooting you, and the Kell Echo will blastTeleporter Blightsat you.
When they hit you you are instantly teleported to the beginning of this area.
This is a problem because anytime you are not near the boss you will start accumulating stacks ofDark Entropy.
If it reaches 10 stacks, you are killed instantly.
Give pursuit, and stay close enough to avoid the Dark Entropy while you unload damage on him.
Eventually he will reach the end of the room, and teleport away.
This is your que to jump through the portal, and repeat the process.
Good luck in the Prophecy dungeon!