But it’s not top-down and flat any more: it’s 3D.
At its distilled purest, this is still an exercise in findingtheoptimum turn order to clear a dungeon out.
And now there’s a rewind mechanic to help.
And to become powerful enough, you better level up by killing enemies and collecting power-ups and potions.
You trade blows until one of you walks away or dies.
All of that is still there in Rewind.
But why did it need the remake at all?
Perhaps a remake is a way to finally be rewarded fairly for the idea.
Or, it might simply be to bring Desktop Dungeons into the current age.
There doesn’t seem to be any greedy thinking behind the idea.
And long may it.