But it’s not top-down and flat any more: it’s 3D.

At its distilled purest, this is still an exercise in findingtheoptimum turn order to clear a dungeon out.

And now there’s a rewind mechanic to help.

Four cartoon fantasy heroes are backed into a fiery corner by a horde of enemies. Will they survive?

And to become powerful enough, you better level up by killing enemies and collecting power-ups and potions.

You trade blows until one of you walks away or dies.

All of that is still there in Rewind.

Cover image for YouTube video

But why did it need the remake at all?

Perhaps a remake is a way to finally be rewarded fairly for the idea.

Or, it might simply be to bring Desktop Dungeons into the current age.

A fairly typical map screen in a fantasy game. There are some buildings, some trees, some grass. How poetic of me.

There doesn’t seem to be any greedy thinking behind the idea.

And long may it.

A Minesweeper-like game with little fantasy enemies that have numbers on them. Most of the area is dark around them.

A Minesweeper-like game with little fantasy enemies that have numbers on them. Most of the area is dark around them.

A forested scene with a small town in the middle of it. This is the map on a fantasy-inspired game.