Modern military shooters are in a strange place at the moment.

Currently running a month-long Alpha, Hawk Ops provides access to two of its three game modes.

Nearly everything in this mode is structured according to the gospel of DICE.

Delta Force: Hawk Ops official image showing a big explosion ahead of a teammate and yourself, carrying a big rocket launcher

In other words, not particularly original.

But fried chicken isn’t original either, yet it still tastes great when it’s done right.

And Hawk Ops certainly seems to have all the correct herbs and spices.

Cover image for YouTube video

The Recon character, for example, can be played as a standard backline sniper.

The other area where Hawk Ops has the potential to define itself is in its map design.

There were two maps on offer.

A screenshot of Delta: Force Hawk Ops, showing the player’s stash menu filled with weapons, ammo, and other loot.

This saw players fighting over a mountaintop fortress on a rugged volcanic island.

It’s a gratifying mixture of ideas, flowing between rocky open spaces and gnarly interior gunfights.

In short, I’m entirely happy to see more of Havoc Warfare.

A screenshot of Delta Force: Hawk Ops, showing the player kicking open a door from a first-person perspective.

But that’s only half of what Hawk Ops' alpha offers.

There’s also much less room for individual players to hide in this mode.

Sound plays a particularly important role in Tactical Turmoil.

A screenshot of Delta Force: Hawk Ops, showing the player moving through a rocky pass toward a dam on the horizon.

Not only can gunfire be heard from a distance, both player and AI footsteps can too.

Questionable ethics aside, there are a couple of interesting twists to Hawk Ops' take on Extraction Shooting.

Extracting from the map also has a surprising amount of nuance.

A screenshot of Delta Force: Hawk Ops, showing the player reloading while being damaged by a nearby explosion.

Unlocking it also sets off a loud alarm, which is like ringing the dinner bell for loot-hungry players.

This is the one mechanical choice I’m not entirely sold on.

I worry it overcomplicates matters a little, and somewhat contradicts this mode’s aspirations to authenticity.

A screenshot of Delta Force: Hawk Ops, showing the player on a beach looking up at a radar installation on a mountaintop.

A screenshot of Delta Force: Hawk Ops, showing the player moving toward an oil refinery while explosions billow in the distance.

A screenshot of Delta Force: Hawk Ops, showing the player rushing toward a wall of smoke with other players in front of them.

A screenshot of Delta Force: Hawk Ops, showing the player assaulting a radar installation, while other players take cover behind a crate to the right.

A screenshot of Delta Force: Hawk Ops, showing the player reloading their weapon while the surrounding radar installation burns.

A screenshot of Delta Force: Hawk Ops, showing the player running along a passageway behind a building with their squad in front of them.

A screenshot of Delta Force: Hawk Ops, showing the player moving tactically through vegetation with their squad.