Deathrun TV is a twin-stick shooter, of which there are many.

Deathrun TV review

Which suits twin-sticks brilliantly, because at their best these games are all details.

But so is the strobing red rectangles that fire up when you head into a new level.

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It’s Robotron, baby!

And it really is.

In Robotron these were wandering members of the world’s last human family.

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In Deathrun TV they’re blindfolded innocents chucked into the arena in jumpsuits.

Navigate the monsters and bullet-hell gunfire, take out your enemies, but also collect these little blindfolded guys.

Money in the bank!

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This said, the focus is still firmly on blasting enemies.

Deathrun TV broadly trades in two different kinds of level - compact arenas, or long threaded environments.

In both you have to stay alive until the exit switch is available.

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Trigger it in time and you get an air horn that means success - on to the next horror!

Wait and the world starts to blow up around you.

I mean, I always take a stab at trigger it on time so who knows.

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In both level types enemies spawn and swarm with ferocity.

I could go on.

A neat arcade mode.

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A room where you’re able to wander among the unlocks.

Brilliant audio which has clearly been recorded by the development team.

Deathrun TV is a beautiful twin-stick made of lovely little pieces.

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And all the pieces matter.

Eugene Jarvis would be proud, I think.