Deathrun TV is a twin-stick shooter, of which there are many.
Deathrun TV review
Which suits twin-sticks brilliantly, because at their best these games are all details.
But so is the strobing red rectangles that fire up when you head into a new level.
It’s Robotron, baby!
And it really is.
In Robotron these were wandering members of the world’s last human family.
In Deathrun TV they’re blindfolded innocents chucked into the arena in jumpsuits.
Navigate the monsters and bullet-hell gunfire, take out your enemies, but also collect these little blindfolded guys.
Money in the bank!
This said, the focus is still firmly on blasting enemies.
Deathrun TV broadly trades in two different kinds of level - compact arenas, or long threaded environments.
In both you have to stay alive until the exit switch is available.
Trigger it in time and you get an air horn that means success - on to the next horror!
Wait and the world starts to blow up around you.
I mean, I always take a stab at trigger it on time so who knows.
In both level types enemies spawn and swarm with ferocity.
I could go on.
A neat arcade mode.
A room where you’re able to wander among the unlocks.
Brilliant audio which has clearly been recorded by the development team.
Deathrun TV is a beautiful twin-stick made of lovely little pieces.
And all the pieces matter.
Eugene Jarvis would be proud, I think.