Blitzball, in case you haven’t had the pleasure, is FFX’s central minigame.

Why don’t the players drown?

Why ispoisoning the ballnot an automatic red card?

A battle scene from Final Fantasy 16, showing main character Clive performing a flame attack.

I could have done with some of that while playingFinal Fantasy 16.

The story quests can be thrilling but many of the sidequests feel like office admin.

A proper side activity of some kind would have been a pleasant relief.

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It’s so compulsive it almost stopped me playing Final Fantasy 9 itself.

The seeds of that crossover are already there in FF16s Eikon bossfights, with their earth-shattering QTEs.

The value of Final Fantasy mini-games isn’t necessarily that they’re entertaining.

A screenshot of a Blitzball match in Final Fantasy 10 - player Wedge has snuck the ball past goalie Raudy. It’s another win for the Besaid Aurochs!

It’s how they give the setting substance and texture.

The originalFinal Fantasy 7above all is jam-packed with optional activities that are, in many cases, powerfully naff.

it feels a little lifeless.

A screenshot of Final Fantasy 9’s amazing Tetra Master minigame, where you place cards to flip those of your opponent.

Nothing should be inessential.

Still,Square Enixset aside some budget for dance-offs and gym workouts in 2020’s Final Fantasy 7 Remake.

Perhaps they can rustle up a dartboard for Final Fantasy 17?