Optimised prefs, performance testing and more from DF’s newest contributor.
For those wondering, consoles are fixed hardware platforms, so shaders are shipped with the code.
Wider ultra-wide aspect ratios are cut back dramatically to 16:9 for cutscenes, but otherwise work pretty well.
Loading times are also rapid, in line with the SSD-equipped current-gen consoles.
Ultimately I opted for TAA here.
Another oddity is how reflections are handled.
I did see similar issues on PS5 too, so hopefully a fix can be provided in the future.
I guess that means we need some optimised prefs!
Native 1440p provides a more consistent experience, with frame-rates often reaching 100+ fps.
We’d really hope to see this situation improved in a forthcoming title update.
I’m not holding my breath, but perhaps2023 is going to be better than we expected.