Optimised prefs, performance testing and more from DF’s newest contributor.

For those wondering, consoles are fixed hardware platforms, so shaders are shipped with the code.

Wider ultra-wide aspect ratios are cut back dramatically to 16:9 for cutscenes, but otherwise work pretty well.

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Loading times are also rapid, in line with the SSD-equipped current-gen consoles.

Ultimately I opted for TAA here.

Another oddity is how reflections are handled.

Cover image for YouTube video

I did see similar issues on PS5 too, so hopefully a fix can be provided in the future.

I guess that means we need some optimised prefs!

Native 1440p provides a more consistent experience, with frame-rates often reaching 100+ fps.

dead island 2 pc reflections

We’d really hope to see this situation improved in a forthcoming title update.

I’m not holding my breath, but perhaps2023 is going to be better than we expected.

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Cover image for YouTube video