Gravelord neato.
FromSoftware’s seminal action-RPG Dark Souls now has seamless co-op, courtesy of the modder behind similar co-op overhauls forElden RingandDark Souls 3.
Modder Yui initiallymade headlines through their work on Elden Ring, stripping away some of its co-operative faff so players could adventure and battle bosses together seamlessly.
Asimilar mod arrived for Dark Souls 3earlier this year, and now it’s the turn of FromSoftware’s stone cold classic Dark Souls, which gets seamless co-op some 14 years after its original release.
Dark Souls' Seamless Co-op mod isavailable to download now on NexusModsand works very much like Yui’s earlier mods, introducing a special custom item used to summon up to five additional players into a game.
Once in a multiplayer session participants will notice some major differences compared to how things work in the base game.
If a players dies, for instance, they’ll spawn at the last bonfire they visited rather than being booted from the session, and clearing areas or defeating bosses won’t disband play either.
Additionally, when one player rests at a bonfire, the world will reset for everyone; NPC dialogue and events are synchronised for all players; all fog walls and barriers designed to restrict multiplayer zones are removed, and game progression made during a multiplayer session will also progress the game in your own world.
Yui has also implemented configurable multiplayer difficulty scaling for all enemies, and says that while seamless co-op makes Dark Souls “significantly easier”, the mod’s default scaling parameters should be enjoyable while ‘somewhat preserving the game’s challenge’.
Notably, players can’t immediately spawn back into a boss fight on death - they’ll instead be turned into a spectator until either everyone in the party is defeated or a player rests at a bonfire.
Dark Souls' seamless co-op mod - which also supports Invasions - is currently at the alpha stage, meaning it’s “very likely” to contain bugs.
Using it won’t, however, result in a ban, given it utilises an overhauled peer-to-peer connection system rather than FromSoftware’s servers.
The mod even creates a different save file to keep things separate in case you want to play the vanilla game at the same time - although Yui warns that attempting to revert a mod saved file to a vanilla savewilllikely result in a ban.
Yui’s Dark Souls mod comes ahead ofFromSoftware’s multiplayer-focused Nightreign, in which up to three players can work together to defeatnew and familiar challenges from Elden Ring and other From games- including The Nameless King from Dark Souls 3.Nightreignlaunches for PS5, Xbox Series X/S, and PC on 30th May - andSwitch 2is also getting its own bit of FromSoftware multiplayer in the form of therecently revealed The Duskbloods.