There is nothing more consistently satisfying in an RPG than the feeling of unlocking a new skill.

With new perk trees and overhauled itemisation, the Cyberpunk 2.0 update warrants a total restart.

The first big change; pants vs. implants.

A promotional Cyberpunk 2077 screenshot showing a cybernetically enhanced man stood on a neon-lit Night City street and resting a large, futuristic gun on his shoulder.

It’s a relief how much this centralises Cyberpunk’s gear system.

I can mouse over implants on a single screen to read their effects.

2.0 also moves a lot of incremental, passive upgrades into the Skill system.

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These five linear paths quietly level up as you complete relevant in-game feats.

Silenced headshots level up your headhunter skill, for example, and hacks make you a better netrunner.

2.0 is a huge decluttering exercise.

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The focus on cyberware in particular is perfect for the setting.

The results can be devastating.

This path demonstrates how well the perks come to life with important weapon finds.