There is nothing more consistently satisfying in an RPG than the feeling of unlocking a new skill.
With new perk trees and overhauled itemisation, the Cyberpunk 2.0 update warrants a total restart.
The first big change; pants vs. implants.
It’s a relief how much this centralises Cyberpunk’s gear system.
I can mouse over implants on a single screen to read their effects.
2.0 also moves a lot of incremental, passive upgrades into the Skill system.
These five linear paths quietly level up as you complete relevant in-game feats.
Silenced headshots level up your headhunter skill, for example, and hacks make you a better netrunner.
2.0 is a huge decluttering exercise.
The focus on cyberware in particular is perfect for the setting.
The results can be devastating.
This path demonstrates how well the perks come to life with important weapon finds.