Plus: big improvements to input lag on the PS5/Series X ray tracing mode.
Adding to the disappointment, Series S had no option for ray-traced shadows either.
The new performance mode - inevitably - degrades some tweaks.
The biggest blemish to the presentation comes from fine sub-pixel elements, like wire fences, for example.
Within the city though, this is less of an issue.
Overall, first impressions are strong.
I think Series S is in good shape with this update.
Beyond resolution, there are some other compromises made to get Cyberpunk 2077 operating at 60fps.
There are strategically targeted drops in quality to shadows, and textures.
On patch 1.6, Series X has an average latency of 136ms.
That’s an input lag reduction of 27ms on average across the 50 measurements.
On PS5, the average came in at 135ms on patch 1.6 - another 27-28ms improvement.
This is easily noticeable and a great improvement over the older version of the game.
In summary, I’m delighted to say that the Edgerunners update brings only good news all round.
It’s really solid and the sacrifices to achieve it feel fair too I think.
The res drop, reduced shadows, and lower NPCs are all trades I’m happy to make.
We’ve always felt that the game was held back by the need to support older consoles.