CD Projekt Red has shed more light on the reason why multiplayer never materialised forCyberpunk 2077.
Simply put,the game’s rocky 2020 launchchanged the studio’s plans.
CD Projekt Red had to prioritise fixing the single-player experience, and multiplayer suffered as a result.
Weber was senior quest designer and coordinator on Cyberpunk 2077.
Today, he’s acting narrative director of the new Witcher game codenamed Polaris.
“And essentially, the switch of priorities meant that other R&D projects had to go away.
Yeah, we will make that part really good.'”
It’s the first admission I’ve seen that Cyberpunk’s launch was to blame.
“But we have decided to reconsider this plan given our new, more systematic, agile approach.
“We are building an online technology that can be seamlessly integrated into development of our future games.”
We don’t want to go overboard or lose our single-player DNA.
We want to take thoughtful steps to build robust online capabilities.”
It won’t, however, be developed for older consoles PS4 and Xbox One.
This interview came from a trip provided by CD Projekt Red.