DF’s idea of holiday fun.

So, what did you get up to on the holiday break?

I wasn’t exactly optimistic that they would work - but they do.

Article image

The question is, are they in any way useful?

Typically, a benchmark is used with an unlocked frame-rate, so components can be pushed to their maximums.

In the benchmark content at least, they run nigh-on flawlessly.

Cover image for YouTube video

In Cyberpunk 2077’s 60fps performance mode though, there are differences.

And where there are duplicate frames, we’re deviating from consistency.

The quality presets chosen by CD Projekt RED for PS5 and Xbox Series X are basically identical.

Article image

So, forgive me for indulging myself on this one.

There is still a divide between PC and individual console builds, after all.

However, they do work - albeit within the configs confines and frame-rate limits set by the developer.

And now I’m wondering if there’s anything similar in thePhantom Libertyexpansion and perhaps evenThe Witcher 3.

Perhaps I’ll find time to look into it during my next Christmas break.