Patch 1.61 tested on PS5 and Xbox Series consoles.
Cyberpunk continues to get better with every patch.
With the move to FSR2, there’s an opportunity to adjust the native rendering resolutions on every console.
It’s worth stressing that the typical rendering resolution in-between these points on Series S is similar.
As for PS5 and Series X?
They each continue to run at a constant native 1440p in their ray tracing modes, as before.
FSR2 then reconstructs that to appear like a 4K image in static moments, quite convincingly I will say.
And in performance mode, the resolution is more flexible, adjusting between 1728p and 1260p.
Rather, its fixed in place, replacing the older default temporal anti-aliasing method CDPR used.
Fortunately, in most cases, this really doesn’t have a downside.
It’s not all about enhancing detail, though.
FSR2’s other strength is in logically recognising the elements of the screen that need to be dialled down.
As for gameplay in motion?
Well, here theres a substantial upgrade to the treatment of fine elements like hair.
FSR2 also thankfully improves - or at least greatly minimises - ghosting artefacts from CDPRs previous solution.
In others words, the obvious banding trails left behind moving objects is reduced, though not totally eliminated.
FSR2 on PS5, Series X and S' performance modes still offers a boost to overall clarity.
Performance bears some mention.
And taking PS5 as an example in its 60fps performance mode, that still holds true on patch 1.61.
Patch 1.61 sometimes pushes ahead, and sometimes falls behind.
Later shootouts do show the new patch dropping more often into the 50fps region.
But then, this might be incidental - given gameplay is impossible to sync all the way.
In general, PS5 and Series X, tend to exhibit a similar performance profile on patch 1.61.
Drops to 50fps and under are possible, just as they were before.
For PS5, Series X and S, the highlight is without question the improved image quality.
There’s more stability, fewer distractions, and a greater push for detail at range.
The only downside is that algorithm is still work-in-progress, with AMD working to improve the technology even now.
Cyberpunk has come a long way since its launch though.