Good things come to those who slow-cook their meals, or something like that.
Much of that time has, presumably, been spent on the visuals.
The difference with the DLC is the sheer amount of detail.
And that really shows.
Each boss is even more of an elaborate set piece.
Backgrounds are richly detailed and layered to offer a far greater sense of depth.
Some boss-fights take place across multiple levels, while others literally flip the screen.
This is Studio MDHR simply showing off.
The sheer amount of stuff on screen, though, does impact the difficulty.
Impressive, yes, but I did find it a little distracting.
Those coins can be spent on brand new weapons and abilities, bought once more from Porkrind’s Emporium.
Then there’s the not-so-secret ingredient: Ms. Chalice.
Playing as Chalice offers an alternative style that has advantages but is by no means easier.
Chalice can double-jump, parries by dashing, and has a dodge-roll that makes her invincible.
She’s also allowed an extra hit point.
Still, playing the original game using her moveset is a welcome addition for anyone seeking a twist.
For the most part, though, The Delicious Last Course is more of the same.
More of the sumptuous visuals and wonderful jazz score.
More of the high difficulty, with bosses taunting you every time you lose.
More of that succulent satisfaction when you finally hit the knockout.