Content Warning is the newLethal Company- or it is today at least.
But there’s something extra in the mix with Content Warning.
It’s astonishingly wholesome.
Well, my second game was anyway.
My second game was perfect.
This is where things start to diverge from the children’s TV thing, I guess.
You get in and exit the door, and then you’re off.
It feels like down.
It really feels like down.
All of this stuff is liable to move around a little between visits.
In my first game it was as oppressive as House of Leaves too.
I was thrown in with three Spanish players who communicated largely by burping.
Second game, though?
There was an American who naturally took the role of dad.
There was a Welsh guy and someone else who handled the camera.
We’d all just met, but the camaraderie was a delight to behold.
Downstairs, in the coal-face murk, these three kept everyone’s spirits up.
Here’s the reason why Content Warning might be so charming, incidentally.
You’re not just down there to haul stuff or salvage or make off with loot.
You’re there to make a video.
So you fall into various making-a-video rolls.
The Welsh guy was a spotter for things that looked potentially scary for us to film.
The American guy was a natural presenter - so charming!
Barely missed a beat when a giant spider shuffled out of the darkness and killed two of us.
That spider: yes, Content Warning is not going to be for everyone.
I was noting all this as it tangled me up in webs and my health started to decrease.
But mainly I was laughing, because everyone was laughing.
We were filming me getting murdered by a spider and we were loving it.
This is horror at its cheeriest.
It’s Jolly House of Leaves.
We went back to the house and loaded our film into a machine which gave us a disk.
A lop-sided horror film.
The critics will hopefully see some kind of skewed authorship in its prioritising of irrelevances.
Anyway, this is the loop, I think.
Second time around, the American guy bought a clapper - of course he did.
The sheer brilliance of owning such a thing in a game.
But this was genuinely wholesome!
Maybe horror is a universal language.
Maybe larking about is a universal language.