A Mach of the Clones.

Everything else aside, Concord definitely throws up an interesting question.

We’re a step away from “what makes a good game?”

Concord official image showing a character in a helmet with a rocket launcher from below, in front of a red moon and bright green cloudy sky.

here, a mountain-sized can of worms.

Not going near that one - but Concord does make me wonder.

People saw that, and saw Sony, and then saw what it actually was.

Cover image for YouTube video

That starts to makemoresense when you realise where Firewalk’s development talent has come from.

Bungie, for one.

At this point I should probably describe what it actually is.

Official Concord screenshot showing two characters fighting on a sandy orange map

Concord is a pure multiplayer team shooter.

And the commitment to those weekly cinematics is significant - these things aren’t cheap.

It’s a huge opportunity.

Official Concord screenshot showing two more characters fighting in a grey industrial space

And they stack - meaning there’s a small element of progression within each round.

“I play a lot of MOBAs,” he said.

“I watch a lot of RTS esports.

Official Concord screenshot showing the crew start screen for trophy hunt mode

I’m more of a super soldier now.'”

Playing it, I’d say “super soldier” is a bit strong.

Games feelmarginallymore intense in their latter phases, but not much.

Official Concord screenshot showing the crew start screen for the cargo run mode

These bonuses, for instance, are very minor.

One is a slight increase in reload speed.

Another is a slight cooldown to how often it’s possible for you to perform a dodge.

Official Concord screenshot showing the High Voltage map concept art - a large orb with industrial browns and a big smog cloud in the sky

But “a bit” really is key here.

This, ultimately, is Concord’s big issue.

It is good fun to play, as any competently-made first-person multiplayer shooter is.

Official Concord screenshot showing the Water Hazard map concept art - a strange caterpiller-like structure in otherwise plain surroundings and deep green sky

Maps have a lovely three-laneiness to them, that makes each one ripe for flanking and lightly-coordinated teamwork.

  • above an overall uniqueness of vision that binds it together.

My fingers are crossed for this one being given enough time to find its identity on the fly.

Official Concord screenshot showing the Star Chamber map concept art - a purple-blue alien map with a big glowing gold orb in the middle

Official Concord screenshot showing another Star Chamber map artwork, this time a grey rocky back area and stairs