Plus: those all-important optimised configs.
The goal of the game is not just to overcome the enemy while micromanaging your base and resource gathering.
In short, this is a different form of RTS with a smaller, more tactical nature.
Let’s be clear - the game still looks great and has a lot going for it.
The detail is now driven by material properties, like a modern game.
However, there’s plenty that could benefit from further improvement.
The older Company of Heroes titles did this better - even the first game from 2006.
The new details to geometry and textures are not so noticeable because they are not shadowed correctly.
Another indication of a more conservative approach to innovation is the novel use of the latest cutting-edge technology.
This kind of graphical newness is missing in Company of Heroes 3.
In fact, Company of Heroes 3 is really light on the GPU.
It’s easily possible to be CPU-bound in Company of Heroes 3, even at 4K resolution.
Frame-rate not high enough to sit comfortably within the VRR window of a high refresh rate screen?
A quick reduction to the resolution scale helps immensely.