The delicacy here comes from that reputation.

And again it comes back to telling the whole story of the conflict.

What is obvious, at least, is the difference in the moment-to-moment of tank warfare in the game.

Article image

They’ve had an impact on mission design, however.

Milne cites trench crossing as something that encouraged a new approach.

It’s also led to some fun behind the scenes just in terms of getting things working.

Cover image for YouTube video

And then you add tanks crossing trenches as well.

Should they move out of the way?

How should they move out of the way?

Company of Heroes 3 preview - an edited action shot amongst rooftops of Ajdabiya

Should it be predictable?

Should it go left?

Should it go right?

Company of Heroes 3 preview - an edited action shot of tank warfare and Campbell’s Convoy in the desert

What happens if the tank that’s crossing just gets hit by artillery and blows up?

Do they stay on that trench?

Can you now move in that trench?

Company of Heroes 3 preview - an edited action shot of infantry riding a tank in Tunis

Do we force it to one side?

All these little complicated, nitty gritty things across the board."

There was some similar fun with towing.

Company of Heroes 3 preview - an edited action shot of trench warfare

No - it’s a part of the process."

“Absolutely,” Milne added.

“As part of the research that we do for our missions and for our story.

Company of Heroes 3 preview - a view of four British tanks and some infantry units in the desert

We want to humanise it because, you know, this was a real conflict.

It wasn’t just, you know, gameplay.”

Company of Heroes 3 preview - a view of three DAK vehicles, a towed gun and some infantry in the desert

Company of Heroes 3 preview - a view of four Italian vehicles and some infantry

Company of Heroes 3 preview - a view of three Wehrmacht vehicles, artillery and some units