This is the odd situation thatCompany of Heroes 3puts you in, however.
Company of Heroes 3 review
That’s not to say this is much of a surprise.
Relic has been at the pinnacle of the RTS (real-time strategy) scene for some time now.
There are few if any major innovations, just iteration, tuning, fiddling with dials.
I’ve one hangup with CoH 3, which is its Italian Campaign.
On paper much of it is great.
But in this scenario they get old fast.
Go to a track meet!
Save the historic church!
Literally put out a fire!
Advance now!Leave me alone!
All of that said, this is still a new addition to Company of Heroes.
The Italian landscapes might seem like a “where’s left in WW2?”
option but they are gorgeously realised and a pleasant change from typical scenery.
And fundamentally, shuffling little men around a big map remains an indisputable joy.
And again, this is just one part of Company of Heroes 3.
As you advance, you’ll hear as many cries from the British troops as you do your own.
On loading screens you’re read letters home from a local man they’ve recruited.
Relic has at least attempted to reduce their excuse for doing so.
The missions themselves are exemplary: varied, challenging, often multi-staged and dynamic.
But it’s a small complaint really; the missions themselves are a blast.
Company of Heroes 3 is simply Company of Heroes, but more of it and better.
In this case, that’s more than enough.