Cobalt Core review
Earth has a space junk problem.
With each new rocket launch, or decommissioned satellite, we add more detritus to high orbit.
Today we’re blessed with so many launches that it’s hard to spot the gems among the debris.
In the half-decade since, it’s barely been touched.Monster TrainandInscryptionhave come close.
Don’t take cards you don’t need!)
while preparing for a show stopping boss battle at the summit.
Cobalt Core’s literal twist on the genre is that card battles take place on a 2D grid.
But, once you’ve found your feet, full loops usually clock in under an hour.
Do not add unnecessary cards!).
Of course, the true joy of the roguelike is breaking things.
And this secret sauce is distributed liberally.
Of course, assembling these recipes requires luck, spontaneity and willingness to switch strategy on a dice-roll.
But trickier loops are still a good time, and make those glorious ‘this-feels-like-cheating’ pop-offs that much sweeter.
Does it fly us to Alpha Centauri?
Really though, these are quibbles.
If you haven’t already guessed from my breathily singing its praises, this one stuck the landing.
Cobalt Core is a triumph of roguelike engineering.
It doesn’t, in truth, knock Slay the Spire from the heavens.
Houston, we have a good one.
Get ready for liftoff.
This game is heading for the stars.
Eurogamer sourced its own copy of Cobalt Core for this review.