Last night I got through two whole districts with almost no health, and no prospects.
This won’t last long.
For comparison, I start with 300 health, and that’s rarely enough.
The City surprised me.
I had a sort of unlikely cyberpunk cup run.
Two whole districts on four health.
I’m still thinking about it.
It surprised me that I could take its initially daunting rules and make them my own.
City Wars makes CCGs fresh again - it has for me, anyway.
I really hope you’ll play it too.
So let’s get the roguelite stuff out of the way.
It’s a cyberpunk city filled with alleyways and midnight horrors.
I love that dice game, even though I’m horrible at it.
I love getting my randomised load-out at the start.
City Wars is fascinating.
In truth, City Wars is just like City Wars.
Battles have two phases.
Once the cards are set, the second stage occurs.
The timeline sweeps along the track and triggers the damage from each card.
But that’s just the surface of it.
There are three things above all else to think about with City Wars cards.
Their damage rating, their accuracy, and their duration.
Damage rating is how much damage they will do to your enemy when they’re triggered.
15 damage does 15 damage.
But duration matters too.
Because each card actually takes up a number of slots on the track, depending on its duration.
It’s complicated, and also I’ve probably described it badly.
But also, it takes a while to click.
I started thinking about laying cards to block attacks as much as to do damage.
This is how I made it across two districts with four health.
This, incredibly, is still just the surface of it.
This is still just the surface of it.
There’s such elegance to the design and such a quiet confidence to the way it’s all presented.
What a magnificent game.
Do not let it pass you by.