It’s cool to be kind inCitizen Sleeper.

What really grabs you, though, is how this is reflected in the nature of Citizen Sleeper itself.

This may sound clunky; believe me when I tell you that’s my fault.

Citizen Sleeper review - cropped image showing torso of Machinist character art.

Citizen Sleeper is the opposite.

A rare game that knows how to get out of its own way.

So, back to the nature of it.

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It’s a lot to juggle, for a thing that seems so simple at a glance.

At first it’s the people of Citizen Sleeper.

(Quick example: I was a Machinist, so I had +1 Engineering from the off.

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Do as you wish, having cast off your chains.

Build yourself a more humane and truly meaningful life.

Setting out to prove a point means building walls around yourself, anticipating comebacks, pre-countering counter arguments.

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This shouldn’t matter - it’s fun!

But it couldn’t.

There is real anguish and intimacy here, real experience, real softness, pensiveness, complexity of thought.

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The trap here is to conclude that the game, therefore, can’t work.

Yes, Citizen Sleeper is keen to convince at times.

Its mist-grey, Neuromancer Matrix is a haze of mental interpretation.

Cover image for YouTube video

Its characters - dock workers, bartenders, chefs, gangsters, botanists, AIs - are fundamentally alive.

Citizen Sleeper review - Machinist character sheet, with art on left, boost to Engineer and reduction to Engage.

Citizen Sleeper review - character sheet for Extractor class, with boost to Endure and reduction to Intuit skills displayed on the right, character art on left.

Citizen Sleeper review - character sheet for the Operator class. Character art on the left, skills on the right, with boosts to Interface and reduction to Endure.

Citizen Sleeper review - Dialogue with an AI of sorts called NEOVEND 33, a kind of haunted vending machine.

Citizen Sleeper review - dialogue with Ethan, showing his character art and dialogue saying: “Hold it there, Sleeper…"

Citizen Sleeper review - UI screen of your later-game options while at home, with you now able to sunbathe to recover energy and someone called Maywick tracking you

Citizen Sleeper review - the skill tree screen, character art on the left, five skills with two passives each filling the screen centre-right

Citizen Sleeper review - UI screen of your living space, where you have some options to use stabiliser, repair yourself, or sleep.

Citizen Sleeper review - dialogue with a strange, tentacle-headed creature called the Hunter, its art in black and white on the left. On the right, dialogue says it’s scanning you.

Citizen Sleeper review - view of a part of the space station called the Lowend, a low-income residential district of little tower blocks and other buildings.

Citizen Sleeper review - dialogue with a doctor called Sabine, their character art left, dialogue right as they discuss medicine with you. Top left, your Drives tab is open showing a drive to get medicine from a doctor.

Citizen Sleeper review - dialogue with a chef called Emphis, character art of a large man on the left, dialogue on the right as he offers you a free sample of food.

Citizen Sleeper review - dialogue with a shy-looking character called Moritz, art on the left, dialogue on the right, discussing where you live, you opt to say “I don’t really have an address."

Citizen Sleeper review - dialogue screen with a cat, just known as The Stray, and a choice to approach it or stay away.