With a new found sense of tension, and showpiece Contract missions, Citizen Sleeper is transformed.

This follow-up has improved the RPG formula in every way.

There’s a moment a few hours intoCitizen Sleeper 2where I’m on the back foot and failing.

Key art for Citizen Sleeper 2, showing a robot-like body floating in zero gravity with tools and equipment around them. Various tubes and wires are plugged into them, as they lean back and float in the air. They are a turquoise colour against a bright yellow background.

Timers tick down before I can do anything about them.

Enemies I’m running from catch up with me and beat me down and break me.

Simultaneously I realise: I love it.

Cover image for YouTube video

Citizen Sleeper 2: Starward Vector review

Citizen Sleeper 2 isn’t afraid to let you fail.

A whole new suite of mechanics is designed to pile the pressure on and put you in uncomfortable situations.

Under tension, the series is transformed.

A ship in Citizen Sleeper 2. Your ship. Your home.

At the heart of it all is the game’s new set-up: a ship and crew.

This ship and crew set-up opens up the game enormously.

Each of these places looks and feels like somewhere else, and has a personality of its own.

Article image

The ship brings something else vitally important too: companionship.

Can you help someone out?

They’ll make it worth your while.

Article image

Maybe they can hop on and join you?

And what this allows the game to do is take stories on the move with you.

It works much better this way.

Article image

There’s also something of value out here to salvage too.

The dice-rolling system of the first game returns here.

But there’s a price: Stress.

Article image

Similarly, if a companion’s stress maxes out,theywill be temporarily taken out of the game.

Already tight missions become orders of magnitude harder.

Bowl into a mission blase, under the assumption you’ll do everything, and you will come undone.

Article image

The game’s newfound energy doesn’t all come from mechanics.

A forgotten archive encased in an asteroid, storing knowledge thousands of years old: tell me more.

A prison-like mining planet ready to mutiny: let me at ‘em.

Article image

Deceptive crewmates: bring it on.

This craft is evident right down to the delivery of the writing itself.

There’s very little wastage - I’ve always loved this about Citizen Sleeper.

Article image

Short sharp chunks: that’s how it’s delivered.

You see this, you do this, and someone says that.

There’s a motoring sense of momentum to it.

Click to interact to receive another dollop.

It never swamps you.

And it’s so important, this writing, because it’s the engine of the game.

The writing powers it all.

One or two a night feels like a nice pace to play the game at.

I’m glad for many reasons, not least because I don’t know how you’d follow this.

But I am really splitting hairs.

Citizen Sleeper 2 is terrific.

A copy of Citizen Sleeper 2: Starward Vector was provided for review by Fellow Traveller.