Paradox has confirmedCities: Skylines 2won’t be getting official mod support until sometime after next week’s release, with the feature set to arrive alongside its first wave of modding tools.
Official mod support was one of the original Cities: Skylines' most exciting features when it launched back in 2015, and the city builder quickly developed a vibrant modding scene that played a significant role in its early success.
More than 333,000 mods are now available for the first Cities: Skylines via Steam Workshop, and Paradox has even tapped modders to create official DLC for the game over the years.
Today’s news follows Paradox’srecent admissionthat Cities: Skylines 2 has “not achieved the [performance] benchmark we targeted.”
Despite expected performance issues, however, Paradox said, “We still think for the long-term of the project, releasing now is the best way forward.
We are proud of the unique gameplay and features in Cities: Skylines 2, and we genuinely believe that it offers a great experience that you will enjoy.”
Cities: Skylines 2 will be available on PC next Tuesday, 24th October, via Steam, Epic, the Microsoft Store, and PC Game Pass.
It’s now expected to launch for Xbox Series X/S and PlayStation 5 in “spring 2024”, after Paradoxannounced a delay, saying it needed “more time to reach the quality targets we’ve set for console”.