The Digital Foundry tech review.
Before we discuss the RT implementation, let us talk about the baseline that Chernobylite provides.
Similarly, the game takes objects kilometres away into account when generating its reflections.
It’s all very impressive and uncomprising - and of course, this doesn’t come cheap.
As well as RT reflections, the game uses RT translucency and RT caustics.
The inclusion of this feature also generally improves transparency shading.
The last RT effect is the most subtle of all: DDGI or Dynamic Diffuse Global Illumination.
To judge how expensive, we use the game’s great integrated benchmark that flies through various levels.
Based on this, I suggest using the medium RT for most GPUs.
This provides all RT effects, while keeping performance in a reasonable place.
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What about the situation on PS5?
It delivers this level of performance almost without missing a beat, which is impressive given the hardware available.
So ultimately, Chernobylite is a beautiful game that has an interesting yet heavy RT implementation.