High up the tower - but still nowhere near the top - I discovered the bell-ringer’s shack.

Chants of Sennaar review

Would the bell-ringer help me?

How to get him out here to chat?

Chants of Sennaar screenshot showing a large yellow building to the left in a wide orange desert to the right, with pastel turqoise sky and deep pink characters.

Three symbols, which meant three words, by the looks of it.

If only I could read them.

Chants of Sennaar is often like this, an objective nested inside a puzzle nested inside an enigma.

Cover image for YouTube video

See what they suggest.

All quite traditional, written down like that.

That’s because, since this is Babel, the real task is translation.

Chants of Sennaar tower vista showing walkways and columns at night

Astonishingly - Babel, remember - Chants doesn’t do this once but several times over.

What a game this is.

Chants' languages are logograms (logographs?

A mechanical game in Chants of Sennaar, showing a bird navigating broken columns.

), or written languages in which each symbol stands for a word.

I had to google this, so who knows if I’m right.

First word in a conversation - maybe that’s the greeting?

Chants of Sennaar showing a stealth section as the character crosses a heavily patrolled courtyard

Maybe the person’s pointing at something as they speak?

Maybe a word is written high on the wall of a foreboding building.

Maybe it’s next to machinery.

Travelling by boat in Chants of Sennaar, the boat fixed to a line and propelled by a windmill construction

Then the game will start using this word you’ve typed in potential translations of speech.

Does it still feel correct?

At this point it’s all still speculation.

The notebook for working out definitions of symbols in Chants of Sennaar

You’ve learned some of the language!

Progress through the opening of doors, the manipulation of peoples and objects.

Because this is Babel!

And because this is an adventure game.

Fittingly, given the theme, there are touchstones for all of this.

It felt like nothing else in the digital on/off world of games at the time.

Chants is filled with this stuff too.

I will move a lit flame around a room and study the walls for the shadows it casts.

All of this invention is matched to an art style that constantly surprises.

The more I played, the more I retreated to the simplest levels, though.

Chants of Sennaar accessibility options

Subtitles.

Change the way hints are displayed so button does not need to be held.

It’s not just the look of the words, it’s the possibility space around them.

Mirror turns out to be beauty.

Lute turns out to be bard.

All misunderstandings of synecdoche, really.

But drunk turns out to be idiot.

At one moment, God turned out to be Fortress.

This is a game with a lot to say, and interesting ways to say it all.

What a fascinating, thoughtful game this is.