Cataclismo

So what’s the twist with Cataclismo?

My recent demo began in a dark autumnal woods.

Is this an action RPG?

An illustrated cut-scene from Cataclismo, showing a complex jumble of buildings on a mountain at night.

Oh, this is an RTS!

But then we come to a clearing with a broken bridge and no way to get across.

Here is the twist!

Cover image for YouTube video

It’s an RTS in which you could build.

It’s an RTS in which you have to build, in fact.

It’s tower defence!

The base at the centre of a camp in Cataclismo - there’s a stone building with a pearly orb on top.

But Cataclismo does not stop it already.

That’s all great, but you’ll need wood, so you’ll need sawmills.

You’ll need workers, so they’ll need houses.

I have attempted to use wood to complete a stone bridge across a misty gorge in this shot from Cataclismo. Autumn trees loom all about.

Then you’ll need to actually place a quarry and confirm there are clear paths for all your workers.

Then you’ll need to think about walls because night is coming and here come those turkeys again.

Tall walls are strong walls, but what if you’re low on bricks?

Troops try to defend a castle from turkey-like enemies in Cataclismo.

How do you make low walls stand a better chance?

And where do you place them and your own troops relative to them?

This is the second part.

A cut-scene from Cataclismo showing a hero overlooking a misty forest with a bird beside them. Picture-in-picture offers a portrait of their head.

You are never far from disaster.

It was right out of Laurel and Hardy.

But what brings it all together is those turkeys that attack every night.

Earlier today I positioned my forces, built my walls, and then waited.

And it wasn’t that they so much threw themselves at my defences.

Instead, they sort of steadily ate them.

Just don’t ask me about why the stairs are out.