Pretty good setup for some monster battling, eh?
The Pokemon influences are displayed front and centre.
Start a battle and you’ll see that the core game elements are present and correct.
You have a team of up to six monsters that can level up and evolve into different forms.
There are different elemental types with varying strengths and weaknesses when pit against each other.
My favourite has to be using fire attacks against a plastic key in.
The same fresh approach can be seen as you navigate the island.
Speaking of moves, each monster can have up to eight, which includes both active and passive effects.
It gives a lot of scope for customising and tweaking builds, without the need for tedious grinding.
Neither are you limited in how many times you’re able to use a move in between rests.
Cassette Beasts is a Pokemon game that has grown up with you.
It makes jokes about estate agents and philosophers.
It enjoys retro 90s shopping mall aesthetic and physical mixtapes, ironically or otherwise.
It has read books that aren’t in the Young Adult section!
My earlier invocation of Arthurian legend wasn’t incidental.
I’m genuinely struggling to find anything negative to say about Cassette Beasts.
It crashed once in over 20 hours of play, but that’s it.