Caravan SandWitch is a game in which the qualifiers really matter.

It’s the post-apocalypse, but it’s also gentle and dreamy and kind of lovely.

You’re looking for your missing sister, but in an unhurried, holidaying sort of way.

A young hero sits on a tiled roof looking out across a sunny, gently rocky region by the sea.

The rocks and mountains are the colour of milky coffee.

The sky is endless blue.

There’s a jouncy little van to take you from one mission spot to the next.

Cover image for YouTube video

Hey, even “mission” is too weighty a word.

The demo gives you a good chunk of coastline to play in.

Alongside a little town there are cliffs and strange water processing installations built into mountain walls.

A young hero stands by a boulder in a copse of thin trees in this screen from Caravan SandWitch

There was also a signal jammer along the coast somewhere that was blocking off an area of the map.

The van’s lovely.

That rich yellow that McDonalds uses on the Big Mac font - yolk, Taps once informed me.

A bright and chunky van steers through scrabbly terrain by the coast in this screen from Caravan SandWitch

It’s sort of futuristic looking, but only if you’re really paying attention.

Why would I want to get anywhere faster?

My sister’s missing?

A young hero stares up at a narrow installation on top of a ledge of creamy coastal rock in this screen from Caravan SandWitch

I’m sure she’s fine…

The signal jammer was located on a spar of rock suspended above calm blue waves with pearly crests.

There was something of a puzzle involved in getting to it, but only gently so.

After that I spent far more time than I should have collecting scrap everywhere else.

In that water processing plant I climbed through gaps and helped a robot who had gotten themselves stuck.

At one spot I just found a radio.

The back end of the demo prepares players for a lengthy jaunt across this world’s desert.

But let’s take it easy as we go, right?