A Plague Tale: Requiem, Gotham Knights, The Witcher 3 Next-Gen and more tested.

So how well do these games run on the Valve hardware?

Are theytoo bigfor Steam Deck?

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Even so, image quality takes a larger hit.

The upsampling does a decent job of handling opaque surfaces, but transparencies are really messy.

Expect to see a lot of fizzling, popping, and other obtrusive image artifacts on foliage.

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However, towns cause issues.

These NPC-dense areas are notorious for hammering CPUs on other platforms, and the same is true here.

Overall though, it’s mostly fine - so this is a qualified success.

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We’re actually significantly ahead of the last-gen console versions in environmental asset quality.

Unfortunately this game is very demanding on PC and that causes big problems on the Deck.

Certain areas are mired in the low-to-mid 20s, producing an experience that is tough to play.

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Big stutters abound, mostly popping up during traversal.

We’re profoundly CPU-limited in its most troubled moments, while other areas are GPU-bound.

Interiors are a totally different story.

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Gotham Knights is a very messy game otherwise though and makes for a poor experience on Steam Deck.

Visually I opted for the medium preset, along with a native resolution target.

We’re not quite on par with current-gen platforms, though the game is attractive enough.

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With these prefs and the OS-level 30fps cap, hitting a stable 30fps is very achievable.

There are periodic stutters, however, during intense moments.

The Witcher 3 received a current-gen upgrade last month, which extended to the PC release as well.

I settled on a mixture of medium and high prefs, at a straight 720p with TAA.

Stacked up against the PS4 release, Steam Deck looks very similar.

Across about an hour of capture, the game ran more or less perfectly at 30fps.

I only noticed one or two performance-related dips - everything else was perfect.

Even busy battles play back without a hitch.

Finally it’s worth touching for a moment on how to handle frame delivery across these titles.

There is a way to side-step this issue that can work well.

The problem with more demanding games is that hitting a consistent 40fps is often really tough.

Likewise, playing a huge raft of older software on the go with mostly no compromises, is compelling.

However, the Deck’s headline-grabbing capabilities revolve around running intense eighth-generation and ninth-generation software.

Even when consuming a mere 10 or 11 watts, it wasn’t able to consistently deliver 30fps.

It’s just getting tougher as current-gen software grows increasingly ambitious.