“It feels like I’m helping make a difference.”

Accessibility is always something I’ve found myself advocating for wherever I go.

But I let the struggles I faced with my deafness hold me back.

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Years later, I shifted to creative roles that involved facing barriers head-on and improving my confidence.

Things like working as a live TV camera operator and director.

I turned to writing about video games for fun, and this eventually became my new escape.

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By 2018 I had joined DualShockers.

But there was something off about the topics I was writing about.

So I decided to start writing about accessibility, using my experience to be an authoritative voice.

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It opened my eyes.

The reception was great and important conversations came from it.

alongside their partner, Courtney Craven.

As the years went on, I continued to mix accessibility coverage into my journalism at various sites.

I had researched and talked to others, but it wasn’t enough.

In 2020, I reached out to Courtney to offer a freelance piece to Can I Play That?

and a conversation led to me joining the site as an editor.

Its success across the disabled community saw it branching out in 2018 to include more content.

It became Can I Play That?.

Can I Play That?

We had news, reviews, and an interview at the ready.

Our hard work was paying off.

The site’s influence had started to grow despite being funded only by a few Patreons.

Above all, I feel that I’ve grown more as a person thanks to Can I Play That?

helping me see this industry more inclusively - and diversely - than I had before.

Interviews and consultancy time with studios helped me understand better how development processes work internally.

Conversations with other disabled players helped me learn of other barriers and experiences while also expanding my circles.

Lots of intense research via articles, books, and conferences has helped me expand my existing knowledge.

I feel like I’m finally achieving my goal to inform, educate, and entertain.