Visually,Assetto Corsahas always concentrated on an attractive but functional rendition of the racing experience.

Vehicle bodywork is suitably high-poly and feels like a close match for the real thing.

The trackside environments aren’t quite as impressive, although they look mostly fine in motion.

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This applies to all versions of the game, so what’s new with PS5 and Xbox Series consoles?

Xbox Series S gets most of the available upgrades, with some exceptions.

These aren’t huge issues, but they do distract at times and convey an unfortunate lack of polish.

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Even in relatively intense scenes, we see 2160p or 2016p as the typical counts.

Meanwhile, PS5 has a somewhat looser grip on 4K.

Ultimately, both games look good on a 4K display.

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However, 60fps isn’t really what we’re getting here.

Series X mostly holds 60fps with lower car count races in clear conditions, with some occasional dips.

Dialling up complexity by maxing out every option in a stress test scenario sees frame-rates drop down further still.

Series S offers broadly similar performance to the Series X, but it is a bit shakier.

Smaller races in clear conditions tend to straddle 60fps, with frequent runs into the high 50s.

Replays run especially poorly, outputting in the 30fps range for long stretches.

Neither Series X nor S offers a particularly solid presentation and the junior Xbox is noticeably worse.

There are some controller differences worth noting here too.

It’s a thoughtful implementation that makes you feel more in tune with the vehicle.

Finally, a word on load times.

It’s a big improvement and makes for a more fluid experience.

Both Xbox Series consoles can’t quite keep up, though, resulting in near-constant judder in many scenarios.