I should start with some sympathy.
All of this shows; none of it is its developers' fault.
There are no avalanche jet ski races here, no assault on the White House or Black Hawk Down.
It’s the end result of war extracted from its context for passive entertainment.
All of this comes with some frustration, because clearly there is talent here.
perspective, quite spectacular.
All the technical craft is there, it’s just put in service of nothing.
But this year that’s also an uncharacteristic weak-spot.
There are a few reasons.
But new additions to the map roster are some of the weakest.
More frustrating is the fact just two are available at launch, where MW2 had five.
The twist of course being the addition of the living dead.
But this year’s hasn’t grabbed me.
Systems butt against systems, metagames stack on top of subgames.
A proper squad of three also helps.
For its flaws, Zombies is probably Modern Warfare 3’s most interesting mode.
But it remains messy and, for the casual player, disjointed.
Talk about Call of Duty on its own terms, then, and how does it fare?
Or more brutal a comparison still, the free, relentlessly evolving maps and modes ofLeague of Legends?
Not good, fellow consumer.
This isn’t great, but it’s the industry vices that are the real menace.
“A labour of love” from its developers or not - what game isn’t?
Call of Duty: Modern Warfare 3 accessibility options
Subtitles with sizes and backgrounds, text size.
Customisable colour palette for HUD plus preset colour filters and high contrast mode.
Audio volume controls and “reduce tinnitus sound” controls for certain sound effects.
Difficulty controls for campaign.
Just came out, right?"
What do you say in a situation like that?
A copy of Call of Duty: Modern Warfare 3 was provided for review by Activision.