Spooks, I did it again.

The headline addition this year is what the developers at Treyarch and co-developer Raven Software have called Omnimovement.

I’m a big fan of this.

Call of Duty Black Ops 6 official screenshot showing Adler riding a motorbike and shooting a pistol

The gameplay impact is, as mentioned, ultimately quite low-key, but also undoubtedly positive.

That frenetic speed is enhanced - and exacerbated - by Black Ops 6’s maps.

Again, this is something that works wonderfully in isolation: map design in multiplayer is generally excellent.

CoD Black Ops 6 screenshot showing an LMG being reloaded by you in a multiplayer game

It’s one of the smallest CoD maps I’ve ever played.

More balanced, and two personal favourites of mine, are Skyline and Lowtown.

Skyline is the regular vote-winner in pre-match lobby choices and understandably so.

CoD Black Ops 6 screenshot showing the XMG gunsmith loadout screen

But there is a catch: these maps really are small, right across the board.

Even just hopping in and out of the odd vehicle helps break things up.

In sticking to these small-sided rounds, a huge amount is lost.

CoD Black Ops 6 screenshot showing the kill cam with you being shot

But with Black Ops 6, it feels particularly egregious.

Everyone’s kill/death ratio seems to hover between 0.9 and 1.1.

It’s a crying shame, because again that moment-to-moment is so inherently fun.

CoD Black Ops 6 screenshot showing the combat specialty screen for Assault

Away from, or perhaps adjacent to, multiplayer is Black Ops' Zombies effort.

Where Zombies begins to lose me, though, is its new meta-progression system.

That’s not even the half of it, either.

CoD Black Ops 6 screenshot showing the post-game rewards screen

On and on it goes.

But goodness me does it feel unnecessary.

It’s hard to complaintoomuch.

CoD Black Ops 6 screenshot showing the pre-game map vote

I only wish it focused on that core bit of brilliance a little more directly.

Last and the opposite of least is Black Ops 6’s campaign.

At the same time, it’s arguably one of the best Call of Duty campaigns in years.

CoD Black Ops 6 screenshot showing three zombies in the post-match winner screen, one giving a thumbs up

Even within missions, that variety is present.

Call of Duty: Black Ops 6 accessibility options

Very wide range of options.

Audio sliders, asymmetrical hearing compensation, individual frequency configuration, tinnitus sound reduction.

CoD Black Ops 6 screenshot showing a zombies crafting menu for the energy mine item

Tips, tutorials, and menu prompt options.

Heavily customisable HUD including presets and individual toggles.

In fact, it’s quite the opposite.

CoD Black Ops 6 screenshot showing the gobblebum machine in a round

Much of this is understandable.

That’s probably just what Activision and Microsoft need.

But it’s not exactly what the industry needs.

CoD Black Ops 6 screenshot showing the cola machine in a round

A copy of Call of Duty: Black Ops 6 was provided for review by Activision.

CoD Black Ops 6 screenshot showing the inside of a church in a purple haze full of zombies

CoD Black Ops 6 screenshot showing a corrupt senator dialogue option during the campaign as you bluff his goods in an empty kitchen

CoD Black Ops 6 screenshot showing an SAS sniper hanging out by a base in the open world campaign mission

CoD Black Ops 6 screenshot showing a fiery explosion out the back of a plane

CoD Black Ops 6 screenshot showing the main campaign characters hanging out around a fire at the safe house