Bethesda has a lot of catching up to do.
Starfield transports us to a truly different view of the space genre.
Preparation and the right tools for the job are his key to success.
Unfortunately, our accessibility worries were rooted in reality.
Accessible design ultimately provides disabled gamers the right tools to tailor gameplay to fit their abilities.
You have to start early with this stuff.
However its often frustrating to navigate and understand.
Elsewhere, combat can be tricky too.
VATS enriches the game world whilst making gameplay inclusive.
Unfortunately, Starfield doesnt utilise VATS or a VATS-like system.
It’s ironic that a game about the future of humanity was designed using such archaic principles.
The company has done great work, and in contrast, Starfield is shockingly inadequate.
What is included in the accessibility parameters?
Starfield offers full button remapping, adjustable difficulty levels, sensitivity sliders and the option to toggle iron sights.
However, the control scheme doesnt align with accessible design principles.
The biggest issue with the controls is the constant use of the D-pad.
This level of immersion is what makes Bethesda games worth waiting for.
However, many players will not have the chance to play Starfield without crucial accessibility changes.
Let us hope that Elder Scrolls 6 will be the most accessible Bethesda game yet.