Bright Memory: Infinite is a fast-paced first-person shooter which combines snappy gunplay with sword driven melee combat.

Where it surprises the most, perhaps, is in its development history.

Environments also receive additional detail but the reflections are perhaps the most significant difference.

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The more significant difference appears when using the game’s high frame-rate mode.

It is sharper than your typical Unreal-based Switch game, however, I will say that much.

Lights are culled from the scene, textures are lower resolution and everything appears simplified.

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That said, the game retains much of its visual identity and it does play out at 30fps.

This is PC at lower-than-lowest configs.

Image quality is sharper than usual and motion blur is retained during most sequences, though still optional.

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In its default mode, results are uneventful - it’s very stable.

Then we have the 120Hz mode and this is even more surprising - it’s extremely stable.

Heavy scenes can drop occasionally in RT mode, of course, but it’s good.

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Failing to do this means that 120Hz display support never kicks in.

So, is Bright Memory: Infinite worth a look?

That’s a little tricky and requires the full context of what this game is to truly appreciate it.

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Primarily developed by just one person, this game is inspiring.

It channels the uncanny valley concept but applied to triple-A game development.

It aspires to deliver a triple-A experience and even looks and feels much like a AAA shooter.

Was it worth it?

Releases like this certainly ask you to think about the creation process.