Borderlands 4 will feature a new grappling hook mechanic to help you swing through its seamless world.

“It felt a little less open and free.

Borderlands 4 is the most open and free ever [for the franchise].”

We’ve got a whole new generation of Vault Hunters.

“In every video game you’ve ever played that’s a backdrop, right?

All Pitchford had to say was, “Everything in the scene, Jordan.

Everything in the scene.”

Borderlands 4 maintains the visual look of previous games in the series.

So I stand corrected!

“All these scenes, every scene, everything is explorable and reachable,” Pitchford said.

But there are things that we, specifically, don’t do because we are Borderlands.

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And we care so deeply about combat dynamics and care so deeply about that moment-to-moment feeling.

We craft this [world].

Everything that unfolds has [purpose].

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you’re able to feel the heart of the designer behind it.

you could tell, people that care a lot made this shit.

They’re putting this here for [the player].

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This isn’t all just a systemic, algorithmically filled world.

So be careful when you’re talking about this.

I wouldn’t say ‘open world’ because that [term] will come with baggage.

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That isn’t what we are.

I wouldn’t call that game an open world, but it is aseamlessworld.

I imagine Borderlands 4 is designed in a similar fashion.

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“We brought in butt-stomp from Pre-Sequel.

And this time around, we’re adding a few more that are just as seamlessly connected.

I’m like, ‘Damn.’

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That’s how I know that we’re doing it right.

Borderlands 4 is scheduled to launch for Xbox Series X|S, PS5, and PC in 2025.

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