Year three, at least, and I continue to play Dark Souls very, very slowly.

Actually, that’s not true.

Sometimes I play in frantic bursts.

A hero in armour sits before a bonfire in Dark Souls

At others I let it lie for months and months with no progress at all.

In Souls terms, I’m nowhere, a total novice.

Yet I never would have gotten this far if it wasn’t for bonfires.

Cover image for YouTube video

Bonfires in Dark Souls are fascinating.

In a game filled with incredibly good ideas, they may be my favourite incredibly good idea.

They reset the world and all the monsters in it?

But I get that now, too.

Or at least I get why it works for me.

I would absolutely abuse that ability if there wasn’t skin in the game.

I love bonfires a little bit because there is so much to hate about them.

It’s a bit cosmic, so apologies in advance.

People get tangled in the lore and fascinated by the landscape and its history.

And I am starting to think the bonfires encourage that.

And that’s it, I think.

FromSoftware’s world-building is brilliant, best-in-class perhaps, but they have this extra trick.

When you come back to the game you know you’ll be at a bonfire.

When you leave the game, you’ll often be leaving it at a bonfire.

The imagination of the player - this player at least - is susceptible to these cues.

Horrible, dangerous, beautiful world.