Get away with merger.
What followed was the culmination of all Bloober has achieved.
It’s a narrative setup that’s ripe for the sort of psychological intrigue Bloober does best.
Yet in gameplay terms, it initially seemed somewhat derivative.
It even has a waveform graph to visualise your health.
The preview took place in an area inspired by Krakow’s Nowa Huta, or New Steelworks.
Cronos is far more combat-focused than Bloober’s previous games, more so than Silent Hill 2.
Now I’ve seen combat will revolve around merging enemies.
Standard enemies become elite monstrosities with newfound ranged attacks or armour, for instance.
Disposing of enemies means attacking with fire.
But it’s the setting that’s really grabbed me.
What are these time anomalies?
What happened to the previous travellers?
And who exactly is the person in the suit?
Weeks later, its atmospheric post-apocalyptic streets still haunt me.