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The thought of my opponents using even more advanced slides and diving sounded worrisome for my future matches.
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I was also pretty skeptical at how the movement would feel.
However, omnimovement pleasantly surprised me.
It’s a well-polished mechanic, and I found myself enjoying the moments where the movement benefited me.
This includes reactions like side diving to avoid a grenade or diving backwards behind cover to reload.
Yet here I am, leveraging these moves and having a great time doing it.
Further improving the action is the new Intelligent Movement system.
Of course, Black Ops 6’s movement is all about timing and decision-making.
This year could also be tough for average/casual players who start playing post-launch.
Rewind is a map that takes place in and around a ’90s-themed shopping center with a Blockbuster-style video store.
The maps are all small-to-medium-sized with a mostly standard three-lane design that Treyarch is known for designing.
However, Treyarch also gives us a taste of the new Kill Order game mode.
The mode marks one person on each team as an HVT (High-Value Target) player.
Gunplay feels satisfying
The beta gives a solid offering of weapons to try out.
It’s perhaps closer in line with the TTK currently found in MW3.
The audio and visual designs are highly polished as well.
The guns all look and sound amazing to use.
The footstep audio might be a little low, but everything else in action sounds well-tuned.
It’s also worth noting that visibility is great this year.
However, Black Ops 6 has great lighting and visuals.
I never find myself shooting at teammates or squinting to try and tell who’s an enemy.
It’s nice to see Black Ops 6 go back and streamline perks into the typical three categories.
Both feel like good Wildcard options to have.
The Gunsmith is a lot more straightforward than what we’ve seen in recent years.
It’s just a simple Gunsmith customization that allows for up to five attachments.
Attachments also feel much more straightforward, with a variety of pros and very few cons.
At first glance, I thought the map looked too small and drab.
Area 99 is smaller than Rebirth Island, and it makes for plenty of quick engagements.
That said, don’t expect too many new bells and whistles for this new year of Warzone.
One welcome change, however, is the removal of Warzone’s backpack system.
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