After an hour in its presence, I’m a bit disappointed with Trek to Yomi.

And it’s here you get your first real taste of combat in the game.

Combat is, perhaps obviously, core to the game.

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Occasionally, there’s a boss encounter thrown in.

Success usually depends on timing rather than wild swinging - something a stamina gauge limits you from doing.

Time a parry well and it slows time and opens an enemy for a counter-attack.

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I like the zip with which the sword moves and many of the animations are well observed.

But Trek to Yomi struggles to develop much beyond that.

It leaves showdowns in Trek to Yomi feeling a bit dumb.

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It’s a shame because I want to like Trek to Yomi.

There are nice touches here.

And I like its pretensions to a kind of samurai experience I’ve got a soft spot for.

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But as it stands, it’s a case of style lacking substance, and it’s underwhelming.

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