In Madison Karrh’s new point-and-click game, birth follows death.

It would be a Frankenstein story, if it ever felt even slightly gothic.

Instead, it’s so much better.

A screenshot from the illustrative game Birth. A feminine character with an apparently hollow face - there are holes where the eyes and nose should be, and nothing inside of them - sits behind a reception desk.

It feels strange and personal, like being privy to someone’s daydreams.

Birth review

Birth is almost wordless.

Old wrists, empty teacups, laundry silently tumbling in a dryer.

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It’s a reminder that beneath genre every game is ultimately itself, existing in a genre of one.

Not all the activities have such clear logic, though, and that feels like a strength here.

Birth is ready to bypass logic and meet you somewhere a bit deeper.

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It now feels like a rare failing in manual typewriters that they don’t all do this.

That stuff, though.

There might be inverted starbursts of mold.

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You are doing these people favours - or are you?

The soundtrack is mournful and unsettling.

Where will Birth take you?

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I would love to know.

I was in a place where there would be nobody to recognise, only familiarthings.

It takes me back further too, and I think it’s intended to.

Cover image for YouTube video

This may be her most potent, her most delicate in its probing.

A rat with a hole in its body and a skull for a head lurks in a doorway in Birth

Birth

Birth

Birth