“There’s all kinds of shenanigans we did.”

“I like to comment that EA gives you enough rope to hang yourself,” Zeschuk said.

It was actually a pretty successful run.

“But you have to understand how to work within a big company.

And, for me, that was the end.

It was like, ‘oh, I don’t like big companies’.

So I knew by year two that I was going to leave at some point.

I just didn’t know when.

But it needed to be like $2bn a year successful.

It didn’t work out so I was like, ‘I’m fine’.”

“There’s all kinds of shenanigans we did,” Zeschuk recalled.

“We actually made Facebook games under false pretenses, under false names actually.”

“you’re able to’t have a company of cowboys,” Zeschuk said.

“I wouldn’t say we were cowboys, we were usually somewhat calculating in what we did.

But we liked to try stuff.

“It was the worst advice, absolute moronic advice from them, the stupidest thing ever.

I’ll say that and Peter Moore will punch me in the mouth next time he sees me.

“We could have rezzed [Jade Empire] up, we could have amped it up.

We could have said no.

But this was something BioWare already had experiences with itself, he noted.

You don’t have to be in the office'.

Nah, just go home.

We’ll call you in.

We tried to do it better.

I don’t know if we did?

I think we did it better than we could have done.

There’s always ways to improve.”

“I think intentions were good,” Zeschuk said.

But I really felt for the team because I understood the purpose.

Its release window is unknown.