“The decision was made at a corporate level.”

“The closure of Irrational was complicated,” he said.

“I felt out of my depth in the role.

Bioshock Infinite screenshot showing Elizabeth crossing her arms bathed in sunlight

My mental health was a mess during Infinite.

That’s when he left, leaving the studio in the hands of Take-Two.

“That’s why I didn’t maintain the name Irrational.

Cover image for YouTube video

I thought they were going to continue.

My feeling was that it probably would have made sense.

I don’t think I was in any state to be a good leader for the team.”

Still, a “good chunk” of laid off developers returned to work on theyet-to-be-revealed next BioShock game.

Levine also discussed with Edge the development of BioShock Infinite, which he pushed to make more action-oriented.

That led to the Sky-Lines - something he would have developed further in a potential sequel.

That thing was built on Unreal Engine 3, which is not an outdoor engine.

Sky-Lines were a lot of spit and chewing gum and prayers.