Including a list of all Races in Oblivion.
kindly notethat this guide can be used for both the original release, and Remastered version of Oblivion.
Bretons are also skilled Magic users themselves, in all schools (except Destruction).
They canbreathe under waterand aregood at picking locks.
You hail from Arnesia, where the slavers of Morrowind are still active.
The hide and seek everytime there was a raid made you extremely quick and nimble.
Thornmarshorigin (femalein the original): +10 to Intelligence, -10 to Endurance and Personality.
Thornmarsh, your birth region, is called the Jewel of the East.
But behind the nickname lies a darker reality.
You dabbled in Magic just to survive, and your quick wits allowed you to live until this day.
They are particularlyskilled at summoning and healing Magic.
Skills: +10 to Conjuration, Mysticism, and Restoration, +5 Alchemy, Alteration, and Illusion.
Being from High Rock, you were raised in the homeland of the Bretons.
Going through all the great cities of the province made you quick on your feet.
They are resistant to fire and cansummon an ancestral ghostfor aid.
Vvardenfellorigin (malein the original): +10 to Speed, -10 to Willpower and Personality.
You are a true child of Vvardenfell.
Amongst the volcanic wasteland you were taught that resilience is the greatest of all Dunmer quality.
Mainlandorigin (femalein the original): +10 to Speed, -10 to Willpower and Endurance.
However, they are also somewhatvulnerable to fire, frost and shock.
Skills: +10 to Alteration, Destruction, and Mysticism, +5 to Alchemy, Conjuration, and Illusion.
Auridonorigin (malein the original): +10 to Intelligence, -10 to Speed and Strength.
Born on the island of Auridon, you were proud to live on the first island of the Summersets.
There, you spent countless hours swimming in the pristine waters.
Summerset Isleorigin (femalein the original): +10 to Intelligence, -10 to Endurance and Strength.
You grew up among the great towers of Alinor that nearly touch the sky.
You spent countless hours climbing and navigating the sunlit streets of the Summerset capital.
They areskilled with heavy armor and in the social skillsand tend to favor the warrior classes.
Skills: +10 Mercantile, Speechcraft and Heavy Armor, +5 Blade, Blunt and Hand-to-Hand.
Nibenayorigin (malein the original): +10 to Personality, and -10 to Agility and Willpower.
You are a true Imperial, born into the heart of the Empire.
The number of cities and their size led you to travel hastily.
Coloviaorigin (femalein the original): +10 to Personality, -10 to Agility and Speed.
You inherited the willfulness of your forebearers.
Khajiit
Description: Hailing from the province of Elsweyr, they areintelligent,quickandagile.
They makeexcellent thievesdue to their natural agility andunmatched acrobatics skill.
All Khajiitcan see in the dark.
Skills: +10 Acrobatics and Hand-to-Hand, +5 Athletics, Blade, Light Armor, Security, and Sneak.
Anequinaorigin (malein the original): +10 to Agility, -10 to Willpower and Endurance.
Pellitineorigin (femalein the original): +10 to Agility, -10 to Willpower and Strength.
They arehighly talented warriors.
Skills: +10 Blade, Blunt, and Heavy Armor, +5 Armorer, Block, and Restoration.
You lived in the west of Skyrim, a rugged environment filled with rough terrain and dangerous beasts.
You are prepared to survive in even the most challenging climates.
Easternorigin (femalein the original): +10 to Strength, -10 to Intelligence and Personality.
Skills: +10 Armorer, Block, Blunt, and Heavy Armor, +5 Hand-to-Hand.
Your fate was decided when you were born.
Your Charisma and resilience were honed for when you’d serve.
As such, you are better with Magic than most other Orcs.
Redguard
Description: The most naturally talented warriors in Tamriel.
Skills: +10 Blade, Blunt, and Athletics, +5 Light Armor, Heavy Armor, and Mercantile.
Your uprising under the shadow of the mountain peaks was a happy one.
Immersed in Redguard customs, you developed charm, wit and the ability to turn a conversation around.
Alik’r Desertorigin (femalein the original): +10 to Endurance, -10 to Intelligence and Willpower.
As a child in the sands of the Alik’r Desert, your education revolved around martial might.
You are a prime example of why Redguards are the best warriors.
Wood Elf
Description: “Bosmer”.
Their ability tocommand simple creaturesis well-known.
Skills: +10 Alchemy, Marksman, and Sneak, +5 Acrobatics, Alteration, and Light Armor.
You spent your childhood in Grahtwood, near the region devastated by Mlag Bal.
The foul emergencies still linger there, and your resilience grew amidst the danger.
The border region that saw you grow is plagued by anger and resentment after centuries of war.
You quickly learned how to soothe people and avoid unnecessary conflicts.
Can you change Race in Oblivion?
So take extra care to ensure you’ve picked something that works with your class and playstyle.
All the best on your adventures across Cyrodiil!